![]() This would of course have to be backed up with historical research. ![]() Voice Distortion over distance, altitude and obstacles. Speaking of possibilities here are some features that could work in CloD very nicely, adding that extra something to our campaign nights. It's a really cool plugin that adds loads of immersion to the game.Īll this gave me a raging boner when I thought about something along these lines for CloD and our Campaign Missions. This also means that if you pick up an enemy's radio in-game, you can listen in (and talk) to the enemy's conversations. But they can only hear the characters in their immediate vicinity (including enemy) or voices over the radio their character is carrying in-game. As everyone can talk to anyone in the ArmA3 mission environment, this means all users need to be in the same Teamspeak channel for it to work. Other cooler features include users getting silently moved out of the channel if their character dies and they are muted if they fall unconscious or get severely injured. The plugin basically receives in-game info on the characters' location and distorts or fades out the sound in Teamspeak accordingly. All radios' signals are influenced by distance and obstacles. When the player presses a different key, this activates the radio and he can now communicate with all the members of his squad or the other commanders etc. Then there's the 'radio' mode, of which a character can have more than one. If someone shouts for a medic from far behind me, then I will hear his voice from where his character is currently at in-game. The 'normal' mode is normal speech for all in-game characters with positional audio. The basic feature is that it splits Teamspeak into at least two modes. These are both plugins for Teamspeak 3 and have the following features for the games they were made for. It's in many ways much like Squad's VOIP. If you want examples of this in action, check out ShackTactical on YouTube. This is an idea I've had for a while for this game, ever since I played ArmA2 MilSim with ACRE (Advanced Combat Radio Environment) and later ArmA3 with Task Force Radio. Love them or hate them, they're here to stay.
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